HomePatch NotesRise Online – 3.2.1 Patch Notes

Rise Online – 3.2.1 Patch Notes

Rise Online – 3.2.1 Patch Notes

Patch notes from Rise Online's Patch 3.2.1, dated 28 October 2022.

By |Published On: 29 October 2022|17.9 min read|0 Comments|Tags: , |
Rise Online – 3.2.1 Patch Notes

Republic Day Events

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99th Anniversary of Republic Day of Turkey events have been released.

Click here for more info.

Halloween Events

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Happy Halloween to everyone!

Halloween special events are online now. Visit [Darcia] to see the “Halloween limited-item quests” in Dorion. Challenge WitchySpooky and Trickster Pumpkin to receive abundant rewards. Events will be held for a week. 

Click here for more info.

Monster Families

“Reptile” has been added to monster families.

Click here for more info.

Daily Sign-in Rewards

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Daily sign-in rewards have been added to the game. It’s going to be tested for a week letting players claim extra rewards during the test. It’ll be activated with the actual rewards after the test. Please report any bugs or problems during the test period.

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Optimization

  • Optimized the low and high performances.
  • Fixed the problem where the wings that should remain hidden after using the “camouflage” skill even though you have hidden the wings in the settings menu.
  • Optimized the auto attack (R) mechanics. Also fixed the problems about auto attack on Row Assistant.

Skill Adjustments

  • Mage’s “Teleporting Portal” skill mechanics have been changed.

(Summons an exit portal on a selected area and an entrance portal on your location. Party members who step on the entrance portal get teleported to the exit portal. Portals last for 5 seconds.)

  • Fixed the Rogue’s passive ability “Devotion” which reduces damage taken to work with other passive skills.

UI Adjustments

  • Fixed the issue while moving “partybar, target bar, hp bar, chat and system chat” windows. Also fixed the issue that couldn’t be moved to the edges of right and left of the screen when UI scaled.
  • Fixed the issue on entry levels of events on the event schedule.
  • Fixed the text issues when event windows are minimized.
  • Fixed the issue where the party matching record is not deleted on the characters’ IGN even though you’re already in a party.
  • Fixed some texts on skills that were released with max Lv75 cap update.
  • Added a higher font size for the chat texts. Check the chat settings to see it.
  • Texts which haven’t been sent are colored according to the channel you’re on.
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  • Added an opacity option for your inventory, skills, skillbar and character details windows on the settings menu.
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  • Updated the limit to 10 columns that showing up to 3 columns of your private messages on your screen when turned off. More pm windows can now be displayed on your screen.
  • Added an option that you can or cannot show chat bubbles on screen.
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Limit Adjustments

WoodcuttingXp Bonus50%
WoodcuttingSpeed Bonus50%
MiningXp Bonus50%
MiningSpeed Bonus50%
QuarryingXp Bonus50%
QuarryingSpeed Bonus50%
SkinningXp Bonus50%
SkinningSpeed Bonus50%
ArchaeologyXp Bonus50%
ArchaeologySpeed Bonus50%
HerbalismXp Bonus50%
HerbalismSpeed Bonus50%
HarvestingXp Bonus50%
HarvestingSpeed Bonus50%
FishingXp Bonus50%
FishingSpeed Bonus50%
FishingSuccess Rate Bonus50%
CarpentryXp Bonus50%
CarpentrySpeed Bonus50%
BlacksmithingXp Bonus50%
BlacksmithingSpeed Bonus50%
StonemasonryXp Bonus50%
StonemasonrySpeed Bonus50%
TailoringXp Bonus50%
TailoringSpeed Bonus50%
LeatherworkingXp Bonus50%
LeatherworkingSpeed Bonus50%
Armor SmithingXp Bonus50%
Armor SmithingSpeed Bonus50%
Jewel CraftingXp Bonus50%
Jewel CraftingSpeed Bonus50%
Weapon SmithingXp Bonus50%
Weapon SmithingSpeed Bonus50%
AlchemyXp Bonus50%
AlchemySpeed Bonus50%
CookingXp Bonus50%
CookingSpeed Bonus50%
GatheringXP Bonus25%
GatheringSpeed Bonus25%
CraftingXP Bonus25%
CraftingSpeed Bonus25%
Gold Bonus 15%
XP Bonus (total) 300%
XP Bonus (from equipments) 50%
Attack Bonus 10%
Attack Bonus against all classes 10%
Attack Bonus against a class 20%
Attack Bonus against all monsters 25%
Attack Bonus against a monster fam 30%
Defense Bonus against all classes 15%
Defense Bonus against a class 20%
Defense Bonus against all monsters 30%
Defense Bonus against a monster fam 40%
HP Drain Bonus 10%
MP Drain Bonus 10%
MP Damage Bonus 10%
BP Bonus Per Kill 5
Weight Bonus 5000
Weapon Defense (Dagger, Bow etc) 50
Elemental Resistance (Fire, Ice, Poison) 300

Soulbind Adjustments

  • Unique items will be binded to your account on +7 or higher grades instead of +6.
  • Epic items will be binded to your account on +8 or higher grades instead of +7.
  • Rare items will be binded to your account on +9 or higher grades instead of +8. (9 and higher grades are currently locked.)
  • Items with soulbound won’t be unbinded with the patch. Only new items will be binded to your account on mentioned item grades.

Weapon Adjustments

Click here for more info.

Range adjustments of weapons

  • Dagger – 1 meter
  • Bow – Between 32m-44m arası (varies)
  • Staff – 1 meter (for physical attack. Spell ranges are based on skill.)
  • One Hand Sword – 1,5 metre
  • Two Hand Sword  2 metre
  • One Hand Axe – 1 metre
  • Two Hand Axe- 1,5 metre
  • One Hand Mace and Hammer – 1,5 metre
  • Two Hand Mace and Hammer – 1,5 metre. (Ancient Sledgehammer ve Stormbringer -> 2 metre)
  • Spear and Polearm – 2,5 metre
  • Mace – 1 metre
  • Adjusted the attack powers of rare and common items.

All unique items require level 70 with this patch.

Daggers

Elemental damage of common daggers has been decreased by approximately 10.

Attack powers of “Rare” and “Common” daggers decreased (i.e. Kryss +8: 84 -> 80)

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Soulburner

  • Updated and added to the game. (It’ll be activated soon)

Dark Mamba

  • MP Bonus has been increased. (100 -> 200).

Deathwish

  • Life leech bonus has been increased. (%1 -> %2).
  • “Required dexterity” has been increased. (230 -> 238).

Jade Dagger

  • Attack bonus against Rogues has been added (%5).
  • Accuracy has been increased (1 -> 1,2).
  • “Required dexterity” has been decreased (238 -> 228).

Enhanced Jade Dagger

  • Attack bonus against Rogues has been added (%7).
  • Accuracy has been increased (1 -> 1,4).
  • “Required dexterity” has been decreased (240 -> 230).
  • “Required level” has been increased (65 -> 70).

Dagger of Balance

  • Attack power has been increased (87 -> 92).
  • HP Bonus has been increased (160 -> 200).
  • “Required level” has been increased (60 -> 70).
  • “Required dexterity” has been increased (204 -> 228).

Hatred Blade

  • “Required level” has been decreased (65 -> 60).

Greed / Enhanced Greed

  • Ice Resistance has been added (12). 

Yaylar (Bow)

Elemental damage of common bows has been decreased by approximately 10.

Rare and Common bow’s attack powers are decreased (ie. Swift Shooter +8: 114 -> 108)

Attack ranges of Skullhorn, Crossbow, Arbalest, Reflex Bow, Shortbow and Swift Shooter have been decreased (35m -> 34m)

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Penetrator

  • Updated and added to the game. (It’ll be activated soon)

Mystic Bow

  • Added to the game. (It’ll be activated soon)

Viper Bow / Enhanced Viper

  • XP and Gold bonus have been increased (%5 -> %7).

Elven Bow

  • Attack range has been increased (42m -> 44m).
  • Bow defense has been increased (8 -> 10).
  • Intelligence bonus has been removed. 

Warbow

  • Physical defense bonus has been increased (30 -> 40).
  • HP Bonus has been increased (160 -> 200).
  • Accuracy has been increased (1,1 -> 1,2).
  • Spear defense has been added (10).
  • Axe, Club and Mace defense bonuses have been increased (8 -> 10).
  • “Required dexterity” has been increased (204 -> 230).

Vixen

  • “Required level” has been decreased (65 -> 60).

Enhanced Heartseeker

  • Attack power has been increased (118 -> 120).
  • Attack range has been increased (36m -> 38m).

Shields

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Shield of the King

  • Updated and added to the game. (It’ll be activated soon)

Celestial Shield

  • “Required strength and health” have been increased (72 -> 80)
  • Adjusted the strength, intelligence and magic bonuses 

(-20 -> +10, -10 -> +10, -10 -> +10)

Judgment Shield

  • “Required intelligence” has been removed. 
  • “Required health” has been added. 

Equalizer

  • Physical defense bonus has been increased (160 -> 360).
  • Bow defense has been increased (20 -> 30).
  • “Required intelligence” has been removed. 
  • “Required health” has been added. 
  • Poison resistance, Curse resistance and Holy damage resistance have been removed. 
  • Fire resistance, Ice resistance and Lightning resistance have been added.

Shield of Hope

  • Physical defense has been decreased (315 -> 300).
  • “Required Strength and Health” have been increased (84 -> 92).
  • Axe defense has been removed. 
  • Spear defense has been removed. 
  • Adjusted the sword, club and mace defenses. 
  • Health bonus has been increased (10 -> 30).

Shield of Prophecy

  • Physical defense has been increased (160 -> 260).
  • “Required intelligence” has been removed. 
  • “Required strength and health” have been added. 
  • Fire resistance, ice resistance and lightning resistance have been increased (40 -> 80)

Shield of Precision

  • Physical defense has been decreased (315 -> 300).
  • Dagger defense has been decreased (20 -> 10).
  • Adjusted the axe and spear defenses.
  • “Required strength and health” have been increased (84 -> 92)

Rogue Shield

  • “Required health” has been increased depending on item grades.

Warlock’s Shield

  • Physical defense has been increased (160 -> 200)
  • Reflect damage has been removed (%10 -> 0)
  • Bow defense has been increased (8 -> 16).
  • Dagger defense has been added (16).
  • Sword defense has been removed (16 -> 0)

Battle Mage’s Shield

  • Physical defense has been increased (140 -> 160)
  • Reflect damage has been removed (%5 -> 0)
  • Sword defense has been removed (16 -> 0)
  • Dagger defense has been added (8).
  • Axe and spear defense bonuses have been decreased (16 -> 12)
  • “Required level” has been added (60).

Roar of the Lion

  • Fire, Ice and Lightning resistances have been increased (20 -> 40).

Enhanced Defender

  • Defense bonus against warriors and rogues have been increased (%4 -> %5).

Maces

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Sermon’s Scepter

  • Updated and added to the game. (It’ll be activated soon)

King’s Ornate Hammer

  • Attack power has been decreased (97 -> 87)
  • MP Bonus has been added (250).
  • Bow defense has been increased (4 -> 15).
  • Dagger defense has been added (15).
  • Poison resistance has been decreased (40 -> 20).
  • Defense bonus against warriors has been removed (%5 -> 0)
  • “Required strength and intelligence” have been decreased (112 -> 88, 162 -> 156)

Heirloom of Kaleb

  • Attack power has been decreased (115 -> 95)
  • Lightning resistance has been decreased (30 -> 20).
  • Fire and Ice resistances have been removed (30 -> 0)
  • Axe, Sword, Club and Mace defense bonuses have been added (15)
  • “Required strength and intelligence” have been decreased (92 -> 88, 174 -> 156)

Hell’s Scream

  • Attack power has been decreased (102 -> 82)
  • Health bonus has been removed (10 -> 0)
  • HP Bonus has been increased (100 -> 200)
  • MP Bonus has been added (200).
  • Spear defense has been added (10).
  • Fire resistance has been added (20).
  • “Required dexterity” has been removed (60 -> 0)
  • “Required strength and intelligence” have been decreased (84 -> 80, 184 -> 156)

Frozen Mace

  • Attack power has been decreased (106 -> 96)
  • Bow defense has been removed (4 -> 0)
  • XP and Gold bonuses have been removed (%5 -> 0)
  • Attack bonus against rogues has been removed (%3 -> 0)
  • MP Bonus has been added (150).
  • Lightning resistance has been added (30).
  • Defense bonus against mages has been added (%5).
  • “Required intelligence” has been decreased by 6. 
  • “Required level” has been added (60).

Enhanced Frozen Mace

  • Attack power has been decreased (109 -> 99)
  • Bow defense has been removed (5 -> 0)
  • XP and Gold bonuses have been removed (%10 -> 0)
  • Attack bonus against rogues has been removed (%5 -> 0)
  • MP Bonus has been added (200).
  • Lightning resistance has been added (40).
  • Defense bonus against mages has been added (%7).
  • “Required intelligence” has been decreased by 6.
  • “Required level” has been added (60).

Annihilator

  • Attack power has been decreased (117 -> 103).
  • Defense bonus against bosses has been removed (%10 -> 0).
  • Attack against all monsters has been added (%10).
  • “Required dexterity” has been removed (60 -> 0)
  • “Required strength and intelligence” have been decreased (160 -> 72, 140 -> 124)

Enhanced Annihilator

  • Added to the game. (It’ll be activated soon)

Staves

Elemental damages of common staves have been decreased (40 -> 20).

Elemental damages of rare staves have been decreased (50 -> 30).

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Razu’s Staff

  • Updated and added to the game. (It’ll be activated soon)

Archmage’s Fire Staff

  • Updated and added to the game. (It’ll be activated soon)

Archmage’s Frost Staff

  • Updated and added to the game. (It’ll be activated soon)

Archmage’s Thunder Staff

  • Updated and added to the game. (It’ll be activated soon)

Luna’s Fire Rod

  • Bow defense has been added (10).
  • Fire damage has been increased (60 -> 64).

Luna’s Glaze Rod

  • Dagger defense has been added (10).
  • Ice damage has been increased (60 -> 64).

Luna’s Flash Rod

  • Bow defense has been added (5).
  • Dagger defense has been added (5).
  • Lightning damage has been increased (60 -> 64).

Hysterial Staff

  • Fire, Ice and Lightning damages have been decreased (60 -> 55).
  • Fire, Ice and Lightning resistances have been decreased (30 -> 10).
  • “Required level” has been added (65).

Enhanced Hysterial Staff

  • Fire, Ice and Lightning damages have been decreased (64 -> 60).
  • Fire, Ice and Lightning resistances have been decreased (40 -> 20).
  • “Required level” has been added (65).

Spiked Cane

  • Intelligence bonus has been increased (10 -> 20).
  • Fire damage has been decreased (60 -> 50).
  • Fire resistance has been removed (20 -> 0).
  • Poison, Curse and Holy damage resistances have been added (20).

Windcaller

  • Health bonus has been increased (10 -> 20).
  • Ice damage has been decreased (60 -> 50).
  • Fire, Ice and Lightning resistances have been removed (10 -> 0).
  • Poison, Curse and Holy damage resistances have been added (20).

Druid Staff

  • Lightning damage has been decreased (60 -> 50).
  • Poison, Curse, Holy damage resistances have been increased (10 -> 20).

Tek El Kılıçlar (One Hand Sword)

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Angelic Sword

  • Updated and added to the game. (It’ll be activated soon)

Jade Sword

  • Attack power has been increased (98 -> 112).
  • Poison resistance has been increased (20 -> 40).
  • Dagger defense has been added (10).
  • Bow defense has been added (10).
  • Attack bonus against warriors has been removed (%5).
  • Attack bonus against rogues has been added (%5).
  • “Required intelligence” has been removed (52 -> 0).

Scimitar

  • Attack power has been increased (96 -> 108).
  • Accuracy has been increased (0,8 -> 1).
  • Dexterity bonus has been increased (10 -> 20).
  • Mana burn has been added (%3).
  • Fire and Ice resistances have been added (30).
  • Attack bonus against mages has been added (%5).
  • “Required dexterity” has been removed (60 -> 0).

Swiftblade

  • Attack power has been increased (92 -> 94).
  • Club defense has been increased (4 -> 8).
  • Mace defense has been increased (4 -> 8).
  • Mana leech has been added (%1).
  • “Required level” has been added (60).

Enhanced Swiftblade

  • Club defense has been increased (5 -> 10).
  • Mace defense has been increased (5 ->10).
  • Mana leech has been added (%3).
  • Poison resistance has been decreased (42 -> 40).
  • “Required level” has been added (60).

Last Letter

  • Attack bonus against mythical monsters has been added (%10).

Two Hand Swords

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Elemental damages of common and rare items have been decreased (Common -> 64, Rare -> 74).

Sword of Terror

  • Updated and added to the game. (It’ll be activated soon)

Imperator

  • Updated and added to the game. (It’ll be activated soon)

Gunnar’s Sabre

  • Attack power has been increased (172 -> 176).
  • Dexterity bonus has been increased (10 -> 20).
  • Poison resistance has been increased (20 -> 40).
  • Attack bonus against rogues has been decreased (%10 -> %5).
  • Defense bonus against rogues has been added (%5).
  • “Required dexterity” has been removed (66 -> 0).

Cannibal’s Blade

  • Attack power has been increased (166 -> 174).
  • HP Bonus has been added (250).
  • Bow defense has been removed (5 -> 0).
  • Lightning resistance has been increased (40 -> 80).

Jeremias’ Claymore

  • Attack bonus against mages has been decreased (%5 -> %3).
  • “Required level” has been added (60).

Enhanced Jeremias’ Claymore

  • “Required level” has been added (60).

Arch Sword

  • Attack power has been increased (156 -> 160).

Tabarise

  • Attack power has been increased  (152 -> 154).

Cursed Blade

  • Attack power has been increased  (134 -> 138).

One Hand Axes

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Dragon Slayer

  • Updated and added to the game. (It’ll be activated soon)

Avenger

  • Attack power has been decreased (107 -> 104).
  • Strength bonus has been added (10).
  • Poison damage has been increased (40 -> 50).
  • Curse and Lightning resistances have been removed (20 -> 0).
  • Poison resistance has been added (20).
  • Attack bonus against all monsters has been increased (%3 -> %5).
  • “Required dexterity” has been removed (64 -> 0).

Enhanced Doombringer

  • Attack power has been increased (97 -> 98).
  • Spear defense has been increased (8 -> 10).
  • Life leech bonus has been increased (%1 -> %3).

Eternal Axe

  • Attack power has been increased (88 -> 90).

Two Hand Axes

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Elemental damages of common and rare axes have been decreased (Common -> 64, Rare -> 74).

Axe of Miracle

  • Updated and added to the game. (It’ll be activated soon)

Overseer

  • Attack power has been increased (181 -> 183).
  • Bow defense has been removed (4 -> 0).
  • Sword defense has been added (10).
  • Lightning damage has been increased (80 -> 92).
  • Attack bonus against all monsters has been removed (%10 -> 0).
  • Attack bonus against warriors has been added (%3).
  • “Required dexterity” has been removed (64 -> 0).

Axe of Destruction

  • Attack power has been decreased (184 -> 182).
  • Poison damage has been increased (80 -> 92).
  • Attack bonus against priests has been increased (%5 -> %7).

Ruby Axe

  • Attack power has been decreased (176 -> 174).
  • Fire damage has been increased (80 -> 92).
  • Attack bonus against rogues has been removed (%3 -> 0).
  • Battle point bonus has been added (1).

Enhanced Ruby Axe

  • Attack power has been decreased (180 -> 178).
  • Fire damage has been increased (80 -> 100).
  • Attack bonus against rogues has been removed (%5 -> 0).
  • Battle point bonus has been added (2).

Pole Axe

  • Attack power has been increased (159 -> 164).

Enhanced Pole Axe

  • Added to the game. (It’ll be activated soon)

One Hand Maces

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Maelstrom

  • Updated and added to the game. (It’ll be activated soon)

Nighthorror

  • Attack power has been increased (79 -> 104).
  • Accuracy has been increased (1,1 -> 1,2).
  • Bow defense has been removed (4 -> 0).
  • Mana leech bonus has been added (%3).
  • Attack bonus against rogues has been removed (%5 -> 0).
  • Fire, Ice and Lightning resistances have been added (20).
  • “Required intelligence” has been removed (78 -> 0).
  • “Required strength” has been increased (98 -> 168).

Matta’s Warhammer

  • Attack power has been increased (69 -> 92).
  • Dagger defense has been added (10).
  • Attack bonus against bosses has been removed (%10 -> 0).
  • “Required intelligence” has been removed (70 -> 0).
  • “Required strength” has been increased (114 -> 154).

Two Hand Maces

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Elemental damages of common two-handed clubs have been decreased (Common -> 64).

Ancient Sledgehammer

  • Updated and added to the game. (It’ll be activated soon)

Stormbringer

  • “Required intelligence” has been removed (50 -> 0).
  • “Required strength” has been increased (224 -> 238).

Spears

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Vanquisher

  • Updated and added to the game. (It’ll be activated soon)

Lance of the Champion

  • Attack power has been increased (103 -> 115).
  • Life leech has been increased (%1 -> %2).
  • Strength bonus has been added (10).
  • Poison damage has been increased (40 -> 50).
  • Attack bonus against Arachnida, Flying Creatures and Mythical creatures has been removed (%10 -> 0)
  • “Required dexterity” has been removed (66 -> 0).

Mithril Spear

  • Attack power has been increased (99 -> 102).
  • Dagger defense has been increased (4 -> 5).
  • “Required dexterity” has been removed (62 -> 0).

Harpoon

  • Hasar gücü artırıldı (99 -> 102).
  • Bıçak savunması bonusu artırıldı (4 -> 5).
  • Kullanabilmek için “Dexterity” puanı gerekliliği kaldırıldı (62 -> 0).

Enhanced Harpoon

  • Attack power has been increased (101 -> 108).
  • Dagger defense has been increased (4 -> 10).
  • “Required dexterity” has been removed (62 -> 0).

Brutal Impaler

  • Attack power has been increased (97 -> 100).
  • “Required dexterity” has been removed (64 -> 0).

Polearms

Since the increase rates/amounts may be different at each item level, the amount of change is stated below for +8 items in parentheses.

Elemental damages of common and rare polearms have been decreased (Common -> 64, Rare -> 74).

Reaper

  • Updated and added to the game. (It’ll be activated soon)

Kaleb’s Hate

  • Strength bonus has been added (5).
  • Mana burn has been added (%2).
  • Attack against Undeads has been removed (%10 -> 0).
  • Attack bonus against all monsters has been removed (%5 -> 0).

War Scythe of the Damned

  • Attack power has been decreased (177 -> 174).

Enhanced War Scythe

  • Added to the game. (It’ll be activated soon)

Zırh Güncellemesi

  • Required Intelligence of Priest Imperial Armors have been decreased by 15. 
  • Required Intelligence of Priest Elite Armors have been decreased by 11. 
  • Required Intelligence of Priest Heavy Plate Armors have been decreased by 10. 
  • Required Intelligence of Priest Plate Armors have been decreased by 11. 
  • Required Intelligence of Priest Heavy Leather Armors have been decreased by 5. 

Source: https://www.riseonlineworld.com/en/patch-notes/patch-notes-3-2-1

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