Last updated on 4 July 2024.
Thanks to their single and multi healing skills and other buff skills, Priests protects their friends and increases their chances of survival. Those with debuff skills are indispensable in breaking the opponent’s defense.
The Priest class, which can take on three different roles as Buffer, Debuffer and Healer (CC), uses Mace, Greatmace, Greatsword and Shield.
Priest roles
The Priest class can basically take on 2 roles: INT Priest and Battle Priest (BP). While each of these 2 roles can be Buffer or Debuffer, INT Priests can also play as CC Priest.
Battle Priest (BP)
Battle Priest (BP) is a Priest type that focuses on being an “attacker” as they use damage focused weapons. Unlike INT Priests, you can be a BP by distributing Strength stats up to 255 and distributing all the remaining stats to Health. They use a two-handed weapons (like Greatmaces and Greatswords) and use a Leather Set (or Heavy Leather Set) with Strength bonus on that armor sets. They generally play as Debuffer and Buffer. If you are for farming, Debuffer BP will do the job.
INT Priest
Unlike Battle Priest, INT Priest, which has a defensive structure, uses a Shield as well as a one-handed weapon (like Maces). Intelligence stats are distributed as much as the chest armor worn, and the remaining stats are distributed to Health. They can undertake each of the following three roles:
Buffer Priest
In order to survive in big wars, great aid is required. Priest, the best utility class; thanks to their single and group strengthening skills, they protects many of their friends near them and increases their defense against incoming attacks.
Debuffer Priest
In the clash of forces, weakening the opponent is as important as supporting your friends. They play an important role in breaking the enemy’s defenses with their single and group weakening abilities.
Healer (CC) Priest
The most basic requirement for fighting is to survive. Thanks to their single and group healing skills, as well as their skill to remove debuffs, they lets many nearby friends to survive longer.
Priest skill and stat distribution
Priest skill distribution
Priests can distribute their skills according to the roles they will play.
- INT Priest skill distribution: Soon…
- Battle Priest (BP) skill distribution: At least 20 points should be distributed to Mastery skill family. Keen Strike in Mastery 20 is our core attack skill. We need to distribute the remaining skill points to Debuff and Healer. Of course, it’s up to you to play Buffer, you can choose that too.
Priest stat distribution
Priests should choose their stat distribution on whether they want to play INT Priest or Battle Priest (BP).
INT Priest stat distribution
As much Intelligence as required by the chest armor that we’ll equip should be distributed, and the remaining points should be distributed to Health. If the weapon we are going to equip requires more Strength than our default Strength points, we should distribute that much Strength and distribute the rest to Health.
Some INT Priest chest armor’s required Intelligence values are as follows:
+6 | +7 | +8 | +9 | ||
---|---|---|---|---|---|
Priest Heavy Plate Cuirass | 143 | 145 | 147 | ||
Priest Elite Chestplate | 169 | 171 | 173 | ||
Priest Imperial Chestplate | 170 | 172 | 174 | ||
Priest Radiant Chestplate | 168 | 170 | 172 | 174 |
Battle Priest (BP) stat distribution
Distribute as much Intelligence as the Priest Leather Vest (or Priest Heavy Leather Vest, if you are going to wear it) requires, and distribute the rest to Strength, up to 255. If Health stats left to be distributed at the max-level, distribute them to Health. The Intelligence values required by some BP chest armors are as follows:
- Priest Leather Vest
- +7: 71 Intelligence
- +8: 73 Intelligence
- +9: 75 Intelligence
- Priest Heavy Leather Vest
- +7: 104 Intelligence
- +8: 106 Intelligence
- +9: 108 Intelligence
Note: Crafted and Enhanced versions of these chest armors crafted through Tailoring also have the same stat requirements.
Priest weapons
The Priest class uses various items depending on the role they play. Here are some of the weapons we can recommend:
INT Priest weapons
Main hand
- Priest Mace (level 49 quest reward)
- Swiftblade
- Frozen Mace
- Annihilator
- It has EXP bonus, ideal for leveling.
- Hell’s Scream
- Sermon’s Scepter
- King’s Ornate Hammer
- Matta’s Warhammer
- Heirloom of Kaleb
- Maelstrom
- It has a high Strength requirement, so it would not be a logical choice for an Intelligence Priest.
Shield
Battle Priest (BP) weapons
Two hand
Priest skill list
Things needed to unlock skills
Skill books can be obtained from solo and group dungeon bosses, as well as from Lizardbane, Wyrmcaster, Lizardflame and Lizardblade creatures in Death Valley.
In addition to the skill book, you can also unlock your skills without spending Coins by using Tome of ability, which can be dropped from the final boss of Inferno Temple. With this method, 1 Tome of ability is used to unlock each skill.
Skill | Skill book amount | Fee |
---|---|---|
Level 66 – Miracle — Buffer | 15 | 15.000.000 |
Level 67 – Retribution — Debuffer | 15 | 15.000.000 |
Level 70 – Miracle — Healer | 15 | 15.000.000 |
Level 70 – High Protection — Buffer | 15 | 15.000.000 |
Level 70 – Mana Infusion — Debuffer | 20 | 15.000.000 |
Level 70 – Superior Impact — Mastery 10 | 15 | 25.000.000 |
Level 72 – Healing Circle — Healer | 20 | 15.000.000 |
Level 72 – Infinity — Buffer | 20 | 15.000.000 |
Level 72 – Invisible Curtain — Mastery 12 | 25 | 15.000.000 |
Level 75 – Dispelling Aura — Healer | 25 | 15.000.000 |
Level 75 – Vital Touch — Buffer | 25 | 15.000.000 |
Level 75 – Great Cause — Debuffer | 25 | 15.000.000 |
Level 80 – Blessed Restoration — Healer | 20 | 30.000.000 |
Level 80 – Zealot — Buffer | 20 | 30.000.000 |
Level 80 – TP Block — Debuffer | 20 | 30.000.000 |
Level 80 – Keen Strike — Mastery 20 | 20 | 40.000.000 |
Level 85 – Blessed Recovery — Healer | 20 | 35.000.000 |
Level 85 – Divinity — Buffer | 20 | 35.000.000 |
Level 85 – Missing Recovery — Debuffer | 20 | 35.000.000 |
Level 85 – Reflective Shield — Mastery 25 | 20 | 30.000.000 |
TOTAL (HEALER) | 125 | 125.000.000 |
TOTAL (BUFFER) | 140 | 140.000.000 |
TOTAL (DEBUFFER) | 125 | 125.000.000 |
TOTAL (MASTERY) | 80 | 110.000.000 |
Icon | Point / Level | Skill name | Skill description |
---|---|---|---|
1 | Basic Strike | An attack that deals 75% damage to the opponent. 0.5s5 | |
1 | Sprint | Increases own running speed by 50% for 10 seconds. 6s2 | |
2 | First Aid | Heals a friendly target for 20 HP. 525 | |
3 | Holy Shock I | Performs a magical attack. 5.4s525 | |
4 | Wound Healing | Heals a friendly target for 30 HP. 1025 | |
5 | Mace Strike | Performs a physical attack that deals 100% damage. 0.5s5 | |
6 | Light Recovery | Recovers 60 HP every second for 15 seconds. 1525 | |
8 | Holy Shock II | Performs a massive magical attack. 5.4s1025 | |
10 | Strengthen | Increases the Strength of itself or the selected target by 20. 1025 | |
15 | Holy Shock III | Performs a larger magical attack. 2.5s5015 | |
25 | Aarvad’s Myth | Increases own attack power by 50%. 5.5s |
Icon | Point / Level | Skill name | Skill description |
---|---|---|---|
5 | Light Bandage | Heals a friendly target for 100 HP. 0.1s1525 | |
6 | Vigor | Recovers a total of 100 HP for 20 seconds. 2525 | |
8 | Club Strike I | Performs an attack that deals 100% damage. 0.1s25 | |
10 | Light Healing | Heals a friendly target for 250 HP. 2525 | |
12 | Rescue | Heals 250 HP of nearby party members. 5.4s24530 | |
14 | Club Strike II | Performs an attack that deals 125% damage. 0.1s30 | |
16 | Energy Regeneration | Increases the mana regeneration rate of nearby party members by 50%. 5.4s12030 | |
20 | Healing Flow | Heals a friendly target for 500 HP. 3525 | |
20 | Club Strike III | Performs an attack that deals 150% damage. 0.2s40 | |
24 | Enlightenment | Restores a total of 400 HP for 20 seconds. 1525 | |
25 | Strength of the Beast | Increases own Strength by 30. 1s100 | |
28 | Restoration | Heals a friendly target for 500 HP and restores an additional 500 HP for 20 seconds. 9525 | |
30 | Dispel | Removes negative effects from a party member. 1.5s2535 | |
32 | Restoring | Recovers a total of 750 HP for 20 seconds. 9525 | |
35 | Healing Spring | Heals a friendly target for 1.000 HP. 9025 | |
36 | Awe | Increases the mana regeneration rate of nearby party members by 100%. 5.4s95030 | |
40 | Healing Essence | Heals a friendly target for 1.500 HP. 16025 | |
40 | Impact | Performs an attack that deals 200% damage. 1s125 | |
42 | Remedy | Recovers a total of 1.000 HP for 20 seconds. 20025 | |
44 | Uplift | Heals a friendly target for 2.000 HP. 32035 | |
46 | Superior Healing | Recovers a total of 1,500 HP for 20 seconds. 25025 | |
50 | Therapy | Heals a friendly target for 4.000 HP. 5.4s85035 | |
50 | Greater Impact | Performs an attack that deals 250% damage. 3s150 | |
52 | Exclusive Healing | Restores a total of 2.000 HP for 20 seconds. 30025 | |
55 | Prayer | Heals a friendly target for 8.000 HP. 5.4s1.25035 | |
56 | Greater Heal | Heals 1000 HP of nearby party members. 5.4s1.00030 | |
56 | Shield | 15s16030 | |
60 | Mass Heal | Heals 9.000 HP of nearby party members. 6.4s1.75030 | |
60 | Pray | Increases the mana regeneration rate of nearby party members by 200%. 5.4s2.00030 | |
68 | Purifier | Restores 2,500 HP of nearby party members for 20 seconds. 6.4s1.25025 | |
70 | Miracle | Removes all harmful effects from nearby party members. 40s3002.500 | |
72 | Healing Circle | Creates a healing circle in the selected area. Party members who enter the circle receive healing. 60s30015 | |
75 | Dispelling Aura | Creates an aura that removes harmful effects from nearby party members for 10 seconds. 120s30015 | |
80 | Blessed Restoration | Restores nearby party members’ health by 500 every 2 seconds for 20 seconds. 60s1.50025 | |
85 | Blessed Recovery | Instantly restores 2,500 health to nearby party members, continuing to regenerate 250 HP every 2 seconds for an additional 20 seconds. 5s1.30025 |
Icon | Point / Level | Skill name | Skill description |
---|---|---|---|
4 | Protection | Increases the physical defense of a nearby friendly target by 25 for 15 minutes. 1030 | |
5 | Life Breath | Increases a party member’s HP by 100 for 15 minutes from any distance. 15300.000 | |
8 | Club Strike I | An attack that deals 100% damage. 0.1s25 | |
10 | Absorb Magic I | Increases magical resistances by 25. 1525 | |
12 | Plea | Increases the physical defense of a nearby friendly target by 50 for 15 minutes. 2030 | |
14 | Club Strike II | An attack that deals 125% damage. 0.1s30 | |
16 | Blessing | Increases a party member’s HP by 250 for 15 minutes from any distance. 30300.000 | |
20 | Club Strike III | An attack that deals 150% damage. 0.2s40 | |
20 | Stone Skin | Increases the defense of nearby party members by 100 for 15 minutes. 10025 | |
22 | Vitality | Increases the HP of nearby party members by 250 for 15 minutes. 30045 | |
24 | Light Barrage | Increases the physical defense of a nearby friendly target by 120 for 15 minutes. 4030 | |
25 | Fateful | Increases a party member’s HP by 25% for 15 minutes from any distance. 240300.000 | |
25 | Strength of the Beast | Increases own Strength by 30. 1s100 | |
28 | Inspire | Increases a party member’s HP by 500 for 15 minutes from any distance. 60300.000 | |
32 | Ancient Blood | Increases the HP of nearby party members by 500 for 15 minutes. 40025 | |
34 | Absorb Magic II | Increases magical resistances by 50. 3525 | |
40 | Impact | An attack that deals 200% damage. 1s125 | |
40 | Rock Skin | Increases the defense of nearby party members by 150 for 15 minutes. 30025 | |
42 | Absorb Magic III | Increases magical resistances by 75. 4525 | |
44 | Faith | Increases a party member’s HP by 1,000 for 15 minutes from any distance. 145300.000 | |
45 | Immortality | Increases a party member’s HP by 50% for 15 minutes from any distance. 240300.000 | |
46 | Bolster | Increases the HP of nearby party members by 1,000 for 15 minutes. 55045 | |
48 | Barrage | Increases the physical defense of a nearby friendly target by 200 for 15 minutes. 8030 | |
50 | Greater Impact | An attack that deals 250% damage. 3s150 | |
50 | Iron Skin | Increases the physical defense of nearby party members by 225 for 15 minutes. 40025 | |
52 | Spell Wall I | Increases magical resistances by 100. 5525 | |
54 | Determined | Increases the physical defense of a nearby friendly target by 275 for 15 minutes. 12030 | |
55 | Aegis | Increases the defense of nearby party members by 275 for 15 minutes. 60025 | |
56 | Ultimate Endurance | Increases a party member’s HP by 1,500 for 15 minutes from any distance. 340300.000 | |
58 | Spell Wall II | Increases magical resistances by 125. 7525 | |
60 | Shelter | Increases the physical defense of a nearby friendly target by 300 for 15 minutes. 25030 | |
66 | Miracle | Removes all harmful effects from nearby party members. 3002.500 | |
68 | Chosen | Increases a party member’s HP by 2,000 for 15 minutes from any distance. 480300.000 | |
70 | High Protection | Increases the physical defense of a nearby party member by 350 for 15 minutes. 48030 | |
72 | Infinity | Increases a party member’s HP by 3,000 for 15 minutes from any distance. 480300.000 | |
75 | Vital Touch | Create a spell circle in the selected area, increases party members’ max. HP by 750. 60s65010 | |
80 | Zealot | Places a shield on the selected party member, protecting them from all harmful effects for a period of time. 90s1.00025 | |
85 | Divinity | Increases a party member’s HP by 3,500 for 15 minutes from any distance. 600300.000 |
Icon | Point / Level | Skill name | Skill description |
---|---|---|---|
2 | Escape | Teleports to the town. 7,4s2525 | |
2 | Torture | Decreases the opponent’s physical defense by 30%. 7,4s5025 | |
8 | Club Strike I | An attack that deals 100% damage. 0,1s25 | |
12 | Low Energy | Burns 500 mana of the enemy. 7,4s7025 | |
14 | Club Strike II | An attack that deals 125% damage. 0,1s30 | |
16 | Conjure | Reduces the opponent’s magical attack by 20%. 7,4s5025 | |
18 | Weak Spot | Reduces the enemy’s magical defenses “that comes from items and buffs” by 70. 7,4s5025 | |
20 | Club Strike III | An attack that deals 150% damage. 0,2s40 | |
25 | Strength of the Beast | Increases own Strength by 30. 1s100 | |
26 | Energy Drain | Burns 1000 of the opponent’s mana. 7,4s15025 | |
28 | Empathy | Removes the opponent’s HP buff. Doesn’t work on creatures (how can even it be?). 9,4s5525 | |
32 | Revive | Resurrects a dead friendly target with 50% loss of EXP. 25s4505 | |
36 | Sleep | Puts a monster to sleep for a short time. 7,4s12525 | |
40 | Impact | An attack that deals 200% damage. 1s125 | |
48 | Curse | Reduces the opponent’s maximum HP by 25%. Cannot be applied to creatures. 7,4s12525 | |
50 | Greater Impact | An attack that deals 250% damage. 3s150 | |
52 | Resurrect | Resurrects a dead friendly target with a 25% EXP loss. 25s7505 | |
54 | Lullaby | Puts all monsters in a certain area to sleep for a short time. 9,4s25025 | |
56 | Weaken | Reduces the physical defense of all enemies in an area by 25%. 15s16025 | |
58 | Prophecy | Reduces the magical attack of all enemies in an area by 15%. 9,4s60010 | |
60 | Sabotage | Reduces an opponent’s physical attack by 30%. 20s20025 | |
62 | Misfortune | Reduces the magical attack bonuses “that comes from items and buffs” of all enemies in an area by 50%. 9,4s35025 | |
64 | Energy Burn | Burns 4000 mana of the opponent. 30s1.00025 | |
67 | Retribution | Reduces the physical attack of all enemies in an area by 25%. 15s35025 | |
70 | Mana Infusion | Burns 3000 mana of all opponents in an area. 60s3.00025 | |
75 | Great Cause | Reduces the opponent’s max. HP by 35%. Doesn’t work on bosses. 60s12525 | |
80 | TP Block | Prevents enemies in the selected area from TP for a period of time. 60s50025 | |
85 | Missing Recovery | Reduces the healing and mana gain of enemies in the area by 30% for a period of time. 60s50025 |
Icon | Point / Level | Skill name | Skill description |
---|---|---|---|
0 | Undying | Passive. Increases physical defense by 20% when HP drops to 30% or less. | |
1 | Massive Impact | An attack that deals 250% damage. 0,5s220 | |
5 | Sacred Armor | Passive. Reduces all damage taken by 10%. | |
7 | Superior Impact | An attack that deals 350% damage. 0,5s280 | |
10 | Invincible | Passive. Grants immortality for 5 seconds after a kill (does not work on monsters). | |
10 | Preservative | Passive. Reduces all damage taken by 15%. | |
12 | Invisible Curtain | Creates an aura, making all party members nearly invisible for 30 seconds. The invisibility of the person using a skill or movement is broken. 60s30010 | |
20 | Keen Strike | An attack that deals 400% damage. Within max. 15 seconds, if 6 Keen Strike attacks are performed 2 seconds apart, it triggers an additional 300% damage. It does not trigger on creatures. 0,5s300 | |
25 | Reflective Shield | Applies a shield to the selected party member. This shield reflects a debuff on the person attacking them. 90s1.00025 |