HomePatch NotesRise Online – 4.1.0 Patch Notes

Rise Online – 4.1.0 Patch Notes

Rise Online – 4.1.0 Patch Notes

Patch notes from Rise Online's update 4.1.0, dated 5 January 2023.

By |Published On: 5 January 2023|5.7 min read|Tags: , |
Rise Online – 4.1.0 Patch Notes

Table of Contents

Christmas Events

  • New Year’s Eve ceremonies are over. Keep the event quests active in the NPC named Darcia in Dorion until the next patch. Bingo lottery winners will be determined on Friday, January 6 at 20:00 on our Twitch channel.

Season Point Event

  • January season point event has started.

General Regulations

  • Auction House has been reactivated. Items worth a minimum of 50,000,000 gold can be offered for sale. Work on countable items will be done in the next patch.
  • Updated Death Valley 2 opening and closing times (19:30 – 00:00).
  • Fixed some system messages with translation errors.
  • All missions updated.
  • All characters’ missions have been reset.
  • All armors have been updated to receive a physical defense bonus according to their quality.
  • Updated the bonus provided by the item “Attack Scroll” available for sale in the shop. (15% -> 20%)
  • Notice (Drop, upgrade, craft, exchange) system has been activated. Now, when certain items are obtained, notification will be received from the chat section. Only when unique items are obtained in drops, professions and item exchange (Chest etc) system will be notified. In item upgrades, a notification will be passed on successful upgrades of Epic and Unique quality items to +7 level and higher.
  • Removed “Imperial” armors from quest rewards.
  • Fixed some bugs in “kill” notifications in the Blood Valley War (BVW) event.
  • You will now be able to see opposing race messages in the BVW event.
  • Fixed an issue with hitting an allied player while moving in the BVW event.
  • Due to mixed races in the BVW event, teams will now appear as Blue and Red teams in the score request.
  • The sozen points required to log into the BVW event have been updated to 0 (It will be updated to 1000 in the next patch).
  • Fixed bugs reported in dungeon matchmaking (matching with opposing race, entering 2 party dungeons, players below the required level, etc.).
  • Added effect to +8 Sting and +6 Mystic Bow.
  • Fixed reported bugs regarding Death Valley and Blood Valley War maps.

Optimization

  • Settings > Videos > Anti-Aliasing mode: Added MSAA mode. You can try for performance.
  • With this patch, all channels will be restarted regularly on Mondays and Thursdays for better performance. The restart will take place at 14:30.
  • Now the game will start with the shadows turned off when low settings are selected from the client.

Skill Updates

  • The damage values of the Rogue class “Slash, Cut Off, Deep Cut, Carnage” abilities have been updated.
  • The damage values of the Archer class’s “Tripple Shot, Penta Shot” abilities have been increased.

Life Skill Updates

  • Tailoring
    • Tier1 and Tier2 armor set bonuses have been updated.
    • Set bonuses have been activated at all armor levels.
    • The stat point bonuses of armor pieces have been increased by 1.
    • Stat points required for equipping crafting armors have been equalized to other armors.
    • Enhanced armor’s physical defense bonuses have been equalized to other armors. Now only crafted armor will lose physical defense bonus.
      The quality of Enhanced armors has been updated to rare. In this way, rare runes can be used in such armors.
      Updated the production levels required to craft armor pieces. (It will become active in the next patch.)
    • Armor recipes of all classes can now be produced with a single recipe. Earlier, Warrior-Rogue and Mage-Priest armor recipes were different. (It will become active in the next patch.)
    • The chance to get Enhanced armor has been updated to 20%. (It will become active in the next patch.)
    • Crafting recipes updated. (It will become active in the next patch.)
    • Production times have been reduced. (It will become active in the next patch.)
    • The cooldown after crafting (crafting cooldown) has been reduced. (It will become active in the next patch.)
    • Experience points gained from production have been increased. (It will become active in the next patch.)
    • Production gold costs have been reduced. (It will become active in the next patch.)
    • The item icons of Crafted and Enhanced armors have been updated. (It will become active in the next patch.)
  • Leatherworking
    • Tier3 and Tier4 armor set bonuses have been updated.
    • Set bonuses have been activated at all armor levels.
    • The stat points of armor pieces have been increased by 1.
    • Stat points required for equipping crafting armors have been equalized to other armors.
    • Enhanced armor’s physical defense bonuses have been equalized to other armors. Now only crafted armor will lose physical defense bonus.
    • The quality of Enhanced armors has been updated to epic. In this way, epic runes can be used on such armors.
    • Updated the production levels required to craft armor pieces. (It will become active in the next patch.)
    • Armor recipes of all classes can now be produced with a single recipe. Earlier, Warrior-Rogue and Mage-Priest armor recipes were different. (It will become active in the next patch.)
    • The chance to get Enhanced armor has been updated to 10%. (It will become active in the next patch.)
    • Crafting recipes updated. (It will become active in the next patch.)
    • Production times have been reduced. (It will become active in the next patch.)
    • The cooldown after crafting (crafting cooldown) has been reduced. (It will become active in the next patch.)
    • Experience points obtained from production have been updated. (It will become active in the next patch.)
    • Production gold costs have been reduced. (It will become active in the next patch.)
    • The item icons of Crafted and Enhanced armors have been updated. (It will become active in the next patch.)
  • Armor Smithing
    • Tier5 and Tier6 armor set bonuses have been updated.
    • Set bonuses have been activated at all armor levels.
    • The stat points of armor pieces have been increased by 1.
    • Stat points required for equipping crafting armors have been equalized to other armors.
    • Enhanced armor’s physical defense bonuses have been equalized to other armors. Now only crafted armor will lose physical defense bonus.
    • The quality of Enhanced armors has been updated to unique. In this way, unique runes can be used on such armors.
    • Updated the production levels required to craft armor pieces. (It will become active in the next patch.)
    • Armor recipes of all classes can now be produced with a single recipe. Earlier, Warrior-Rogue and Mage-Priest armor recipes were different. (It will become active in the next patch.)
    • The chance to get Enhanced armor has been updated to 10%. (It will become active in the next patch.)
    • Crafting recipes updated. (It will become active in the next patch.)
    • Production times have been reduced. (It will become active in the next patch.)
    • The cooldown after crafting (crafting cooldown) has been reduced. (It will become active in the next patch.)
    • Experience points obtained from production have been updated. (It will become active in the next patch.)
    • Production gold costs have been reduced. (It will become active in the next patch.)
    • The item icons of Crafted and Enhanced armors have been updated. (It will become active in the next patch.)

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